Genre: Contemporary Fiction
Length: 416 pages
First Published: 2022
I received a complimentary copy of this book from Knopf Doubleday through Netgalley. Opinions expressed in this review are completely my own.
On a bitterly cold day, Sam Masur runs into Sadie Green on a train platform and they renew their childhood friendship bonding over video games. Together, they create Ichigo, a blockbuster game that changes their lives. Over the next three decades, their friendship is tested as their success leads them to money, fame, love, and betrayal.
More a heartrending story about friendship than video games, Tomorrow, and Tomorrow, and Tomorrow, is one of the best books I’ve read recently, and I can’t recommend it enough. I read it in one sitting, staying up until 3 am because I could not put it down. Although there are plenty of video game references, the story wasn’t overwhelming nerdy and the complexity of the character development particularly stood out to me. A brilliant read that I will be raving about for years to come.
A glorious and immersive novel about two childhood friends, once estranged, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives.
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.